Meta · built at KoffeeCup · 2025

A space-mining game designed as a fidget toy for your brain.

A space-mining game for Meta Horizon Worlds on mobile: up to four players buy rare asteroids, blast them apart, earn SpaceBucks and upgrade their gear in a loop built to bring them back every day.

Role
Interactive Developer
Team
KoffeeCup × Meta · team of ~20
Stack
Meta Horizon Worlds (mobile) · progression systems · VFX/SFX
Teaser: Mine Maniac on Meta Horizon Worlds mobile.

01 — THE PROBLEM

Build a game people check in on every day.

The goal was a fun, addictive gameplay loop rooted in a satisfying cycle of upgrading and progression: something players don’t just try once, but come back to regularly to squeeze every last drop of value out of their mine.

02 — THE BUILD

Three decisions behind the loop.

  1. A miner with a pickaxe and backpack beside teal crystal formations on an orange asteroid

    One deeply satisfying core mechanic

    Mine glowing ores, earn SpaceBucks, upgrade. The core action is easy to pick up and hard to put down.

  2. Gameplay with Sell, Buy, Tools and Quarry buttons, a coin counter and ore health bars

    Progression you can show off

    Tool and backpack upgrades, cosmetics and rare asteroids give players goals, and a leaderboard and shared space let them show off their setup to friends.

  3. A miner facing a red tentacled ore creature among crystals and yellow eggs

    Controlled chaos

    Wacky physics, unpredictable events and booming VFX and SFX keep every run feeling fresh, with a steady drip-feed of surprises.

03 — THE IMPACT

players per quarry
4
check-in loop by design
Daily

Live on Horizon Worlds mobile since October 2025, with ongoing updates to progression and onboarding.