Meta · built at KoffeeCup · 2025
A space-mining game designed as a fidget toy for your brain.
A space-mining game for Meta Horizon Worlds on mobile: up to four players buy rare asteroids, blast them apart, earn SpaceBucks and upgrade their gear in a loop built to bring them back every day.
- Role
- Interactive Developer
- Team
- KoffeeCup × Meta · team of ~20
- Stack
- Meta Horizon Worlds (mobile) · progression systems · VFX/SFX
01 — THE PROBLEM
Build a game people check in on every day.
The goal was a fun, addictive gameplay loop rooted in a satisfying cycle of upgrading and progression: something players don’t just try once, but come back to regularly to squeeze every last drop of value out of their mine.
02 — THE BUILD
Three decisions behind the loop.

One deeply satisfying core mechanic
Mine glowing ores, earn SpaceBucks, upgrade. The core action is easy to pick up and hard to put down.

Progression you can show off
Tool and backpack upgrades, cosmetics and rare asteroids give players goals, and a leaderboard and shared space let them show off their setup to friends.

Controlled chaos
Wacky physics, unpredictable events and booming VFX and SFX keep every run feeling fresh, with a steady drip-feed of surprises.
03 — THE IMPACT
- players per quarry
- 4
- check-in loop by design
- Daily
Live on Horizon Worlds mobile since October 2025, with ongoing updates to progression and onboarding.