Labirynt Stegna Park · 2021
An AR sea adventure inside Poland’s biggest corn maze.
An educational AR game for children at Labirynt Stegna Park, Poland’s largest corn maze: help a baby whale find its mother, rescue 25 sea animals in AR and learn how people harm marine ecosystems.
- Role
- Unity Developer
- Team
- CinematicVR
- Stack
- iOS · Android · AR · animated 3D models

01 — THE PROBLEM
Teach ecology to kids who just want to play.
Labirynt Stegna Park runs a 3-hectare corn maze with a 1.5 km and an almost 5 km route. The park wanted a game that makes the walk more fun and teaches children about marine ecology at the same time. It also had to work at home, not only in the maze.
02 — THE BUILD
Three decisions that made it a story, not a quiz.

End-to-end production
From the client’s brief, the team wrote the scenario, designed the UI/UX and visuals, wrote the copy, adapted and extended the 3D models, and published the app to the App Store and Google Play.

A rescue story with a baby whale
A storm separated a baby whale from its mother. Players guide it through the maze, scanning QR codes to find and collect 25 sea animals in AR.

Learning by doing
Some animals need help: cut a seal free from a net, collect rubbish or close valves leaking toxic waste. They only go home once the danger is removed.
03 — THE IMPACT
- sea animals to rescue in AR
- 25
- corn maze as the game board
- 3 ha
- longest route through the maze
- ~5 km
Playable at home too: print the QR codes or scan them from a screen.